STL file VoiceScape 1.0 prior to printing.
       
     
VoiceScape 1.0
       
     
STL file VoiceScape 2.0 prior to printing.
       
     
VoiceScape 2.0
       
     
VoiceScape 2.0
       
     
VoiceScape 3.0
       
     
STL file VoiceScape 1.0 prior to printing.
       
     
STL file VoiceScape 1.0 prior to printing.

VoiceScape (2022-2025): a series of three-dimensional prints of my voice.

I applied motion graphics to audio to create a haptic voice: a voice that can be touched. Made from renewable plastic, VoiceScape will eventually be affected by environmental changes. This voice is forced out, extruded from the engine. The result is a topographical arrangement of the voice woven from the printing filament. Through a sculptural approach, the voice ventures into a haptic field of frequency and amplitude: a concrete voice.

Credits: 3D modelling and audio-visual production: Olivia Louvel. Technical support: Samuel Roberts, Technical Demonstrator at the TechHub, University of Brighton for Cinema 4D tutorials.

VoiceScape 1.0
       
     
VoiceScape 1.0

3D model, dimension 20x20x7cm, 2022.

STL file VoiceScape 2.0 prior to printing.
       
     
STL file VoiceScape 2.0 prior to printing.
VoiceScape 2.0
       
     
VoiceScape 2.0

3D model, dimension 20x19x6cm, 2022.

VoiceScape 2.0
       
     
VoiceScape 2.0

3D model, dimension 20x19x6cm, 2022, macro view.

VoiceScape 3.0
       
     
VoiceScape 3.0

3D model, dimension 38x37x15cm, 2025.