



STL file VoiceScape 1.0 prior to printing.
VoiceScape (2022-2025): a series of three-dimensional prints of my voice.
I applied motion graphics to audio to create a haptic voice: a voice that can be touched. Made from renewable plastic, VoiceScape will eventually be affected by environmental changes. This voice is forced out, extruded from the engine. The result is a topographical arrangement of the voice woven from the printing filament. Through a sculptural approach, the voice ventures into a haptic field of frequency and amplitude: a concrete voice.
Credits: 3D modelling and audio-visual production: Olivia Louvel. Technical support: Samuel Roberts, Technical Demonstrator at the TechHub, University of Brighton for Cinema 4D tutorials.